fix: Respect client's preferred encoding when possible #1
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Previously,
pygls
would always useUTF-16
except when the client tried to hide the fact that it supportsUTF-16
(which the LSP spec requires it to do in all cases). Now,pygls
will choose the editor's preferred encoding.When it is
UTF-32
,pygls
saves a bit of computation in most position codec related operations (X_to_client_units
+client_num_units
are faster,X_from_client_units
is about the same), which is great. When it isUTF-16
orUTF-8
, the computational load is about the same.Closes: openlawlibrary#445
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